Key Poses Animation. We’ll sketch the key poses with hand drawn animation then bring in a 3D model for the environment and animate our prepared Moho rig until we have a completed animated shot Exporting & Effects When our animation is ready we’ll learn how to refine the look of our scene by adding particle effects depth of field and camera motion We’ll then export our scene from.
Traditional animation Traditional inbetweening involves the use of a light table to draw a set of pencil and paper drawings The process of inbetweening in traditional animation starts with a primary artist who draws key frames to define movement After the testing and approval of a rough animation the scene is passed down to assistants who perform cleanup and add.
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Be sure to cover the extreme poses that you want to support for the rig With the mesh selected add a new Shape Key in addition to the Basis key Properties ‣ Mesh tab ‣ Shape Keys In order to author the shape key on top of the armature deformation enable both Edit Mode Display and Cage Editing in the Armature modifier.
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Breakdown Pose – There are Key Poses and Inbetweens but a breakdown pose is like a special key pose that helps to define a certain motion between pose A and pose B Usually to help define an arcing motion Camera Angle – The height and angle in which the camera is pointing In an animation studio we use different terms to describe commonly used camera.
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These poses are known as keyframes The lighting camerawork (picking the angles and depth of a shot) effects and other details are added much later to achieve the final smooth animation that we see on our screens Rendering The last part of the animation production process is rendering This is when the animation is finalized and exported This step requires.